You can have 4x or 8x speed on warp gates this way instead of the usual 2x speed for a warp gate in a normal game. All players who join would want a faster paced game. It also won’t give a player a big advantage over another player. This is a better alternative to faster warp gates. If you really want a fast paced game, you should increase the speed using a custom game. Warp gates already give a good advantage over weaker players and there doesn’t need to be a big gap between weak and strong players. At the normal speed without warp gates, this trip would take 3 days. Players will have more time to react with a slower speed if a player decides to send all their ships across the map to attack. The normal speed with warp gates how they are now at 2x speed this same trip will take 36 hours. You will be able to send most of your ships across a small map in less than 12 hours if you use loops. If a warp gate is at 6x speed, an usual 12 hour trip would take only 2 hours. People need to plan ahead and if they just build more advanced warp gates, they can send ships fast for defense or wipe out other players much faster. Some of the concerns about needing faster WG because it took 3 days to get your ships to the front line…that’s a problem strategists have dealt with in many wars…how far are your men from the supply? I would argue that if you are having to supply things 3 days away at WG speed, you need to work with better and more frequent loops and higher production at the closer stars…Īnyway, having 20x speed seems ridiculous, but keeping it to 6X or 8X seems like an advantage but not an unbalancing one. This would allow faster deployment of forces across large galaxies, but not at an insane speed. So at the max (either the player with the most $ or one desperate enough to sacrifice econ) can only have a WG that moves things at 6x or 8x speed.
#TROUBLE GAME RULES FOR WARP UPGRADE#
I propose that a standard gate be 2x, and you can upgrade it 2 or 3 times, each w/ an additional 2x. I think the comments / concerns that this would be a tool to help a snowballing player snowball even faster is a valid one w/o a limit. I like the idea of being able to increase the gate speed, but I do feel it needs an upper limit, and a relatively low one at that. Visually, a similar highlighting now does with WG’s can be used with an associated (large) number. If you destroy a WSS, ALL levels are destroyed (I like this!) they can be used against you … but you can destroy to put an incoming fleet into slow-mo mode. It does not matter who owns the WSS - i.e. if you have a star with a WSS=5 and another with WSS=3, then carriers moves at 1 LY/turn. Similar to EIS, costs can be cheap/normal/expensive.Ī ship moves between two stars at a rate of the slowest of the two WSS’s. the cost increases with each level but is reduced by TF. A WSS of two means 2/3 LY/turn, three is 1 LY/turn, etc.Īs before, you can purchases Warp Gates (now called additional levels of Warp Star Speed - WSS) similar to how you can do Economy/Industry/Science - i.e. Or maybe destroying is an all or nothing thing - not sure.Īs the person who made the original suggestion, I’ll try to condense the specific implementation that I’d recommend based on other comments.įirst, lets call this a “Warp Star Speed” (or something like that) and every star by default (or when abandoned) comes with Level 1 which is 1/3 LY/turn. Plus I don’t think this should be too difficult to implement. Plus in those games, gives you something else to consider upgrading when you are getting boatloads of cash. I envision this adding another “level” to Warp Gates … and also helps move along mega-galaxies. you can downgrade a 3X WG to 2X … or maybe it is an all-or-nothing when you destroy a WG. In terms of destroying WG, you can destroy per level - i.e. Same WG rules apply - doesn’t matter if you or someone else owns the WG, the speedup factor still applies and is whatever the lessor value of “Warp Gate’ness” Although with the levels, you might change the multiplies to X2 rather than X3. When you buy the 2nd WG (again, must be on both connected stars), the speedup is 6X. when you buy the first WG (on two connected stars), the speedup is 3X. I’d propose that similar to Economy/Industry/Science, you be able to buy level of WG’s.Īnd obviously the price goes way up for each level. right now, you can only build a “single” Warp Gates … which does a 3X speedup. I’d propose that Warp Gates be taken to the next level … literally! Plus they keep the game moving, especially important for mega-galaxies where the distances are long - great job Jay. First, Warp Gates are probably one of the coolest features of NP as it adds a whole new strategy dimension to the game.